New this week in War Star Empire:
Craftable Missiles
Hey, Martians! Ever get tired of stealing missiles from the bad guys? Don’t you wish you had a way to produce your own? Well, now you do!
Our engineers have made some breakthroughs and we now have the ability to research, produce, and launch our very own missiles!
To begin, research any missile from the Weapons Lab. This will unlock the Missile Silo, which you can construct from your Buildings>Production menu. From there, you may research any other missiles you wish to use, and craft them under the “Produce” tab.
Once crafted, you can use them in battle!
Upgrade your Missile Silo for more missile capacity, or upgrade your missiles for more damage and AoE. Note that some higher level missiles may require blueprints purchased from the ONP store to upgrade.
And that’s not all, Commander! For the last week or so, our enemies have installed some sort of mechanism on their missiles that makes them unusable 24 hours after we have stolen them. Our engineers have cracked it, and now any non-crafted missile prizes will no longer have a 24-hour timer.
Speaking of our engineers, they’re also hard at work coming up with new missiles. In the future, we may see mine-busters, ambush/mine-detectors, or even missiles that can break us out of a siege!
Until then, rain hell upon your enemies, Commander!
Radiation Tower upgrades
Our engineers are on a roll. and just had a breakthrough on our Radiation Towers, and they can now be made stronger than ever. The Radiation Tower level cap has been increased to Level 18!
To see where the design team currently stands on various Community suggested features and game improvements, check out the War Star Empire Voice of the Commander Tracker.
For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.
Have new feedback to share? Let us know over in the “war-star-empire” channel within our Thunder Run Discord Server.
Good hunting, Commanders!