It’s been a few weeks since the launch of Firestrike, and the design team has been poring over battle logs to check how power balance is working out. Commanders are generally achieving stronger results on defense than on offense, limiting the amount of combat and resource looting. In response, we are reducing the range of defensive turret weapons by 10-20% at all levels. (change takes effect today, 2017 January 14).
Battle tip: It is vital to expose your attacking units to as little turret fire as possible. Try to find a path into the enemy base that avoids taking hits from more than one turret at once.
Incidentally, each turret is designed to have the same firepower as five units, with similar upgrades. This is to compensate for the turrets’ lack of movement and targeting control.
Turret Stats Update (2017 January 14)
TOC Level | Old Max Turret Range | New Max Turret Range |
---|---|---|
Level 1 | 600 | 480 |
Level 2 | 600 | 480 |
Level 3 | 660 | 570 |
Level 4 | 720 | 660 |
Level 5 | 780 | 720 |
Level 6+ | 840 | 780 |
(stat change applies to all turret levels unlocked at the TOC levels listed above)