Tanks on the horizon, and it’s raining missiles, hallelujah! Our Panzerschreck crews have hit the gym and retooled their launchers. Their combat effectiveness has never been higher. Updates include:
~50% boost in hit points and DPS
Range increased
Hop on over to the Hardware Store to unlock these, while supplies last! They’ll be back again next week, but why wait? Let the enemy tankers enjoy a little misery, courtesy of your new L13 Panzerschrecks.
You’d think digging a hole in the ground and tossing in a bomb was an easy task, but linking our mines to our command and control systems has always proven a little difficult. Fortunately, our engineers have managed to squeeze more minefields into our network, and have improved the power of our anti heavy-armor mines. Shall I give the order to start building?
Updates Include:
Minefield limit raised by 2.
Anti Heavy Armor Mine level cap raised to 10.
If you already have Level 5 Anti Heavy Armor Mines, you can start upgrading to Level 6 right away. Level 7 requires a Level 7 Weapons Lab. The new minefield size limit requires a Level 14 Weapon Factory.
Your infantry are following the lead set by your Riflemen. Now it’s your Machine Gunners who are reporting for duty with some improved toys and honed skills. Duck and cover, Gundar!
As with the Riflemen and Mortarmen, your L13 Machine Gunners will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.
The Level 13 Machine Gunner upgrade requires a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. We will continue to release similar levels in this catch-up mechanic boost to our core units.
Hot Black Friday Sales Coming Soon
Check back after Thanksgiving for some hot Black Friday Sales in-game! Available for a limited time only. Good hunting, Commanders!
I hope you participated in the land grab, Commander, because our architects report that they are ready to deploy more turrets than before. Naturally, we’ll be boosting our generator capacity too to keep up with demand.
Updates Include:
Turret Emplacement limitation raised by four.
Maximum number of all turret types increased.
Level 19 Generator now available.
To take advantage of these new limits, upgrade your TOC to level 11 and start building!
Your infantry are following the lead set by your Riflemen. Now it’s your Mortarmen who are reporting for duty with some improved toys and honed skills. Duck and cover, Gundar! There’s even some talk that a few of these Mortarmen might be aiming for the title of “Elite”, but they aren’t quite there yet.
As with the Riflemen, your L13 Mortarmen will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.
The Level 13 Mortarman upgrade requires a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. We will continue to release similar levels in this catch-up mechanic boost to our core units.
Road hazards ahead! Because we put them there. Take a look at these puppies, Commander: heavily boosted Anti-Tank Mines. Starting at Level 14, mine damage, trigger range, and blast radius have all received a boost.
Level 14-19 Anti-Tank Mine trigger ranges have all been boosted by 10%
Level 14-19 Anti-Tank Mine splash radius has been boosted by 10% across the board.
Level 14-19 Anti-Tank Mine damage levels have been adjusted to compete with vehicles available at equivalent TOC and research research building levels.
The level 19 Anti-Tank Mine now does 16300 damage.
The Level 14 Anti-Tank Mine requires a Level 10 TOC and a Level 13 Weapons Lab. The Level 19 Anti-Tank Mine requires a Level 10 TOC and a Level 14 Weapons Lab. Your workers are standing by, Commander.
Looks like it’s getting a little crowded in your base, Commander. Good news! Gundar Arms Industries has secured a new deal on land charters, granting us the ability to purchase more land around our base perimeter for a modest purchase fee or Hardware trade.
Expand by your base perimeter by an additional 10%!
Unlock the expansion using either Gold or Hardware.
The L2 Base Perimeter upgrade is available now, and accessible via the in-game “Defenses” Store. Like what you see? Let us know in Clan HQ or on the Battlehouse Community Forums.
Elite Machine Gunner Unit Equipment
Gundar Arms Industries is rolling out a new set of Unit Equipment for the Nimr, available this week on the front page of the Event Prizes Store:
Nimr Laser Sights I – Laser homing technology that increase range by +3%
Nimr Ballistic Armor MK I – Improved kevlar reduces damage taken by -10%
Nimr Ammunition I – The newest grade armor-piercing ammunition increases damage by +7%
Road hazards ahead! Because we put them there. Take a look at these puppies, Commander: heavily boosted Anti-Tank Mines. Starting at Level 14, mine damage, trigger range, and blast radius have all received a boost.
Level 14-19 Anti-Tank Mine trigger ranges have all been boosted by 10%
Level 14-19 Anti-Tank Mine splash radius has been boosted by 10% across the board.
Level 14-19 Anti-Tank Mine damage levels have been adjusted to compete with vehicles available at equivalent TOC and research research building levels.
The level 19 Anti-Tank Mine now does 16300 damage.
The Level 14 Anti-Tank Mine requires a Level 10 TOC and a Level 13 Weapons Lab. The Level 19 Anti-Tank Mine requires a Level 10 TOC and a Level 14 Weapons Lab. Your workers are standing by, Commander.
The Nimr L6 Stats Blueprint is now available in the Event Prizes store, allowing you to upgrade the Nimr’s Health, Damage, Mine Defense, and Blast Defense stats to Level 6. Unlock the blueprint as part of this week’s ONP Event by spending ONP in the Event Prizes store!
Who says special forces are the only ones with the cool toys? Your regular troops have been hitting the gym and the firing range with gusto, Commander. Your Riflemen report that they’re ready for some advanced assignments.
Significantly improved stats!
No increase in unit space!
The Level 13 Rifleman upgrade requires a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. This is the first of a series of catch-up mechanic boosts we’ll be giving to our core units.
Anti-Infantry Mine Buff
Commander, our base defenses have always had difficulty standing up to massed enemy units. There’s a long, hard road ahead of us to reach a level playing field, but our engineers have boosted the Anti-Infantry Mine’s effectiveness.
Starting at level 11, mine damage, trigger range, and blast radius have all received a major upgrade. I’d like to see the enemy crawl through our defenses when their legs have been blown off… on second thought, I think I’d rather not see that…
Stats Breakdown:
Level 11-16 Anti-Infantry Mine trigger ranges have all been boosted by 10%
Level 11-16 Anti-Infantry Mine splash radius has been boosted by 5% across the board.
Level 11-16 Anti-Infantry Mine damage levels have been adjusted to compete with elite infantry available at equivalent TOC and research research building levels.
The Level 11 Anti-Infantry Mine requires aLevel 5 TOC and a Level 10 Weapons Lab. The Level 16 Anti-Air Mine requires TOC level 10 TOC and a Level 13 Weapons Lab. Your workers are standing by, Commander.