DV: Weapons Lab/Factory Upgrades, New Mine/Turret Levels, and more – December 12th Patch Notes

New this week in Days of Valor:

Weapons Lab/Factory Upgrades

Back in mid-October Gundar Arms Industries gave us TOC12, and the TOC12 content continues to roll on with new top-tier upgrades available for your Weapons systems.

  • Weapons Lab is now upgradeable to L15.
  • Weapons Factory is now upgradeable to L15.

Take advantage of these upgrades to start researching new Mine and Turret levels today!

New Mine and Turret Levels

Here’s a breakdown of all the new Mine and Turret levels available to you after achieving the Weapons Lab/Factory upgrades:

Mines:

  • Anti-Infantry Mines get 4 new levels and are upgradeable to L22.
  • Anti-Armor Mines get 2 new levels and are upgradeable to L22.
  • Anti-Tank Mines get 4 new levels and are upgradeable to L16.
  • Anti-Air Mines get 4 new levels and are upgradeable to L22.

Turrets:

  • MG Tower gets 2 new levels and is upgradeable to L32.
  • Mortar gets 2 new levels and is upgradeable to L32.
  • FASCAM gets 4 new levels and is upgradeable to L32.
  • TOW gets 2 new levels and is upgradeable to L32.
  • HEL gets 4 new levels and is upgradeable to L32.
  • Howitzer gets 4 new levels and is upgradeable to L32.
  • Quadmount gets 4 new levels and is upgradeable to L32.
  • C-RAM gets 4 new levels and is upgradeable to L32.

Elite AH-1Z Boost/Sale

As originally outlined in Issue #9 of the Battlehouse Dev Blog, this week we welcome an explosive boost and blueprint sale for the Elite AH-1Z. Effective now:

  • For one week only: The blueprint price has been slashed by more than 50%. Get them while they’re hot!
  • Hit Points have been increased by 600 at all levels.
  • Build time has been capped at 2 hours for higher levels.
  • Build cost has been reduced.
  • Research Hardware costs have been drastically reduced.
  • Like the Elite MQ8B, the Elite AH-1Z now buffs its companions. When flying under escort by an Elite AH-1Z, units take 25% less damage from incoming SAM fire.
    • Current SAM weapons are the Stinger Gunner, Elite Stinger Gunner, and Elite Nimr.
    • There are rumors of a SAM turret in the works, so you might want to take advantage of this sale now, Commander!
New Elite AH-1Z Stats from L14 -> L15

New Leader Upgrade System

Getting tired too many duplicate leaders taking up precious space in your warehouse while you work towards those high level leader upgrades? A new Leader Upgrade System is here!

Upgrading Leaders:

There are now 2 different ways you can upgrade your leaders:

  • The “Merge” Upgrade System (Old Method) – This is the system that you’re already used to. Purchase duplicate L1 leaders and combine them to make more powerful higher level leaders. For a full guide on how to upgrade leaders via the merge method, check out our YouTube Tutorial here.
    • Players that already have leader upgrades in process, or already have combinable duplicate leaders in their Warehouse will see the old “merge” based upgrade system when you enter the leader upgrade menu.
  • The “Promote” Upgrade System (New Method) – Players that don’t have any duplicate leaders will see the new “promote” upgrade system. Promoting your leader with the new system only requires 1 copy of the leader you’re trying to upgrade and a new “Promotion Order” item that can be purchased from the Event Prizes Store (in the Leaders section in front of Alpha Team).
    • Promotion Orders are more expensive than a leader, but the Hardware cost and time required to Promote is significantly less than combining multiple leaders.
“Promotion Orders” in the Event Prizes Store

For more information on the new leader upgrade system, check out Issue #7 of the Battlehouse Dev Blog.

Bug Fixes

And that’s not all, Commanders! Here’s a recap of all the Bug Fixes from the past week:

  • Fixed some obscure text references to the GAZ Tigr on some rare items. This should be the last of the WWII assets that were still referencing their modern-war counterpart names.
  • An error message that was appearing when viewing certain turret-related missions is now fixed.
  • An error message that was appearing when viewing stats of the Stinger, Elite Stinger, and Elite Nimr is now fixed. These were related to the new Elite AH-1Z features.

Have feedback to share about this week’s releases? Let us know over in the “days-of-valor” channel within our TR Discord Server.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #11: Improvements to All Games!

📢 Attention Thunder Run, Days of Valor, Mars Frontier, War Star Empire, Battlefront Mars, and Firestrike Commanders:

Welcome to the 11th installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. Without further adieu, here’s bh-nirgal to talk about some updates coming down the road for all Battlehouse games:

Improvements to All Games!

Your dev team took a little break for the American Thanksgiving holiday, but came back refreshed and delivered a whirlwind of content. 🦃🌪

As discussed in the last developer blog, content patches were completed for all of the games:

Firestrike Updates

  • Starting on December 12, players will be able to build HESCO Barriers. All tiers have access to this new defensive building.
  • Tier 16 goes live on December 26, bringing new levels for all buildings, new levels for all turrets, new levels for all landmines, and new levels for the top-tier units.
  • A new minesweeper unit, the Sapper (not quite the same as the suicide unit in Thunder Run, as it doesn’t kill itself), is mostly complete. We need to fine-tune its ability to reveal landmine positions before releasing it into the wild, so stay tuned for that update, probably next month.

Mars Frontier Updates

  • You asked, we delivered. The Central Computer level 7 build time is now 14 days (down from 30).
  • Starting on December 26, players will be able to upgrade the Central Computer to level 8. All production, storage, and research buildings get new levels.
  • The Mining Droid, Heavy Miner, Blaster Droid, and Excavator Droid level cap has been raised to level 13. It requires new Robotics Lab levels to research level 11 and up. More units will get an increased level cap later.
  • The turret conversion system is now in place. Currently only the Light Rail Gun, Defensive Cannon, and LRAT Cannon are enabled, but we’ll enable the Radiation Tower and EMP Cannon at a later date.

Battlefront Mars Updates

  • Starting on December 26, players will be able to upgrade the Central Computer to level 9. All production, storage, and research buildings get new levels.
  • The Marine’s level cap has been raised by two.
  • The Elite Rainmaker has been introduced into the game. This spiffed up version of the Rainmaker does more damage and does splash damage.
    • Astute players may have noticed the presence of Elite Rainmakers on some single player maps. These have all been replaced with Mercenary Rainmakers with their original stats to avoid changing the balance of gameplay. The new Elite Rainmaker is more powerful than the one the AI was using.
  • The turret conversion system is now in place. Currently only the Auto-Cannon, Thunder Cannon, and Devastator are enabled, but we’ll enable the Radiation Tower, EMP Cannon, and LRAT at a later date.

War Star Empire Updates

  • Starting on December 26, players will be able to upgrade the Central Computer to level 9. All production, storage, and research buildings get new levels.
  • The Shock Trooper, Tracker, Avenger, and Gun Runner have had their level cap raised by three. This change goes live on December 12.  More increased level caps are in the pipeline.

Thunder Run/Days of Valor Updates

  • The Elite AH-1Z has some (we hope) fun new mechanics. It will be on sale tomorrow, so if you don’t already have it, now’s the time to grab it and check it out.
  • We’ll be returning to Quality of Life improvements now. The Player Preferences interface has been next on the list, so expect to see some updates for that soon. Other than small contents patches, like new levels for existing units and buildings, expect mostly UI improvements for the next several months. We’ll be fixing quite a bit of under-the-hood tech before the next round of brand new content.

Stay up to date every day on what’s being developed on the dev-tracker channel here.

Looking for an update on where the Dev Team currently stands regarding various recent community suggestions? Check out our “Voice of the Commander” trackers here:

Like what you see in this Dev Blog, or have suggestions on things you’d like to see addressed in our “Voice of the Commander” trackers? Let us know over on our Thunder Run Discord Server!


DV: 50% Price Slash On “Core Unit” Blueprints – December 5th Patch Notes

New this week in Days of Valor:

50% Price Slash On “Core Unit” Blueprints

Heads up, Commander! In an effort to help improve game balance for the long haul, a huge 50% price slash on core unit blueprints is here. This is part of an ongoing project to rebalance the lower level content tiers and make less-used core units more accessible to players in the early game and beyond.

The “core unit” category consists of all units that you don’t need a blueprint to unlock: the Rifleman, Mortarman, Panzerschreck, Sniper, GPW, M4A1 Mortar, M8 Greyhound, M12 GMC, M4A2 Sherman, M26 Pershing, OH-58 Kiowa, AH-1 Cobra, and AH-64 Apache.

Effective today:

The L13 Blueprint for most core units has been reduced from 250k Hardware to 125k Hardware, with the price increase per level dropping from 25k to 15k.

  • L13 old price 250k, new price 125k
  • L14 old price 275k, new price 140k
  • L15 old price 300k, new price 155k

Exceptions:

  • The L13 Sniper blueprint is 100k Hardware, with a 10k Hardware per level increase.
  • The helicopter units all start at L11 instead of L13, so their prices are:
    • L11: 100k
    • L12: 120k
    • L13: 140k
    • L14: 160k
    • L15: 180k

All of the aforementioned blueprints can be purchased during Hardware Event Weeks in the Hardware Prize Store. Good hunting, Commanders!

Have feedback to share about this week’s updates? Let us know over in the “days-of-valor” channel within our TR Discord Server.

Good hunting, Commanders!

DV: Black Friday Weekend Sale – November 29th Patch Notes

This week in Days of Valor:

Black Friday Weekend Sale

Hey Commanders! We hope you’re enjoying your Black Friday weekend. To help celebrate, we’re offering 50%-Off a one-time select gold purchase in between Black Friday, November 29th 2019 to Cyber Monday, December 2nd, 2019.

Simply login and follow the “Special Offer” prompts to the Gold Menu to take advantage of your offer before the weekend is over. Scoop up that gold while it’s hot!

Have feedback to share about this week’s updates? Let us know over in the “days-of-valor” channel within our TR Discord Server.

Good hunting, Commanders!

DV: Airfield/Maintenance Hanger Upgrades, L16 Aircraft, and more – November 28th Patch Notes

New this week in Days of Valor:

Airfield/Maintenance Hanger Upgrades

🦃 Happy Turkey Day, Commanders! 🦃

Back in mid-October Gundar Arms Industries gave us TOC12, a month ago we were introduced to the L16 Infantry tier, 2 weeks ago the L16 Vehicles joined the battlefield, and now it’s time to give our Aircraft units some love. Effective today:

  • Airfield is now upgradeable to L15.
  • Maintenance Hanger is now upgradeable to L16.

Take advantage of these upgrades today to start researching and building Level 16 Aircraft!

Level 16 Aircraft

The Level 16 OH-58 Kiowa, AH-1 Cobra, AH-64 Apache, UH-60 Blackhawk, Kamov Ka-50, Harbin Z-9W, MQ-8B Fire Scout, and Mi-24D Hind are here.

As with the recent max unit level increases, your Level 16 Aircraft will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading your L16 Aircraft. As long as you have TOC12 and the new building levels for your Airfield and Maintenance Hanger, you can upgrade away!

Elite BRDM-3 Boost/Sale

As originally outlined in Issue #9 of the Battlehouse Dev Blog, this week we welcome an explosive boost and blueprint sale for the Elite BRDM-3. Effective now:

  • The Elite BRDM-3 receives a significant increase in Hit Points and DPS, making it comparable to the Elite Stryker.
  • The driver and weapons operator are now both equipped with ejection harnesses. When your Elite BRDM-3s are destroyed, they’ll bail out and join the fight.
    • The Elite BRDM-3 spawns two enhanced Riflemen (look closely! these are no ordinary riflemen!)
      • Elite BRDM-3 riflemen contain a 10% bonus to defense, and a 40% bonus to attack.
  • For one week only: Cost for the Elite BRDM-3 blueprint has dropped to 365k ONP. Get them while they’re hot!
L14/L15 Stats for the Elite BRDM-3

Game Improvements

Here’s a recap of all minor Game Improvements we’ve brought to you over the course of the last week:

  • AI Event bases now respawn on the regional maps every 15 minutes instead of the previous 1 hour. This is intended to address an issue we spotted through “Voice of the Commander” where some bases within particular level ranges were too few and far between.
  • Based on usage stats: the “Clan Help” system help requirement has been changed from 7 to 5.
  • “Catchup” blueprints have been updated to allow you to purchase blueprints without researching lower levels. You can buy the L15 blueprints while your unit is only L12, or wait until you reach L14. Your choice.
    • The MG Tower, Mortar Emplacement, and TOW Emplacement store entries now only require you to purchase the previous blueprint. You no longer have to research in order to buy. This puts these three turrets in line with all of the other turrets.
  • Mousewheel scrolling is now enabled for all chat channels in all games.

Bug Fixes

And that’s not all, Commanders! Here’s a recap of all the Bug Fixes from the past week:

  • A bugfix on the Hardware Store “Unit Upgrades” section was deployed last Friday. A few players were showing certain blueprints they had as not yet purchased.
  • Multiple broken turret quests are now fixed.
  • Most achievements for equipment sets that had L2 sets were broken. They are all now fixed. Affected units included: Elite Ka-50, Elite M1 Abrams, Elite Gaz Tigr, Elite T-90, Elite M109, Elite TOS-1A, Elite AH-64, Elite Harbin Z-9W, Elite Stinger Gunner, and Elite Mi-24D Hind.
  • Three units never had their equipment achievements. The Elite Rifleman, Elite Stryker, and Elite OH-58F now all have achievements.
  • The Guerrilla Blitz attempt message was promising a 150k Hardware prize that didn’t exist. The messaging has been removed, but we’ll consider adding the message back in at some point when we have time to add the mechanics to award the prize.

Have feedback to share about this week’s releases? Let us know over in the “days-of-valor” channel within our TR Discord Server.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #10: Chat Improvements, and more

📢 Attention Thunder Run, Days of Valor, Mars Frontier, War Star Empire, Battlefront Mars, and Firestrike Commanders:

Welcome to the 10th installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. Without further adieu, here’s bh-nirgal to talk about some in-game chat improvements, and development updates for all games:

Chat Improvements

This past week has mostly been dealing with quality of life improvements and patching UI errors.

The biggest change was enabling mouse wheel scrolling in chat. All games benefited from this change.

We’re going to pause on UI improvements for a short period to get a few content patches out for Firestrike, Mars Frontier, Battlefront Mars, and War Star Empire. These are smaller games that represent a smaller portion of the income that keeps the whole ship afloat, but they deserve new content too! We’ll return to UI improvements for all games shortly afterwards.

When we return to the UI, the next step is to expand the player options menu to allow scrolling. There’s no room left right now to add options, and a lot of upcoming UI improvements need to be something the user can toggle. Sadly, this is not something we can just flip a switch on, but once scrolling is added to a UI element it can be expanded easily in the future. While we’re at it, we’ll make sure mouse wheel scrolling works in this UI element.

Once player options can scroll and we have more room to give you options to choose from, here’s the new options we’ll be adding:

  • Turn off screen shake when explosion effects happen.
  • Reverse chat window vertical orientation. New messages and the input window on the top, or new messages and the input window on the bottom. Your choice.
  • Reverse mouse wheel scroll direction. Scroll down to go down, or scroll up to go down, your choice.

Game Development Status Updates

Firestrike players: You’ve been asking for it, and it’s in the works. Tier 16. You’re getting new levels to all units, new levels to all tech, new levels to all buildings, the addition of barriers, and one new unit. This is a big patch, so it might get broken into stages.

Mars Frontier: You’re getting a new Central Computer level, reduced build times for existing building levels, and a new level for all units. Most of the work on this was already done, so expect it very quickly.

Battlefront Mars: You’re getting a new level for all units, and one elite unit. A lot of the work on this is already done, but it needs some polish. It shouldn’t take too long.

War Star Empire: You’re getting a new level for all units and some additional turret levels. About half of the work on this was done between other patches, so it won’t take too long.

There’s not much else to discuss this week. To our American friends, enjoy gorging yourselves tomorrow. To the rest of you, have a great week.

Stay up to date every day on what’s being developed on the dev-tracker channel here.

Looking for an update on where the Dev Team currently stands regarding various recent community suggestions? Check out our “Voice of the Commander” trackers here:

Like what you see in this Dev Blog, or have suggestions on things you’d like to see addressed in our “Voice of the Commander” trackers? Let us know over on our Thunder Run Discord Server!


DV: “Instant Building” Upgrade Changes, Elite Stinger Gunner AI Base Updates, and more – November 21st Patch Notes

New this week in Days of Valor:

“Instant Building” Upgrade Changes

Hey Commanders! Wishing you didn’t have to wait for a building upgrade to finish before you’re able to upgrade a Barrier? We know at least a few of you are, and we’re hearing your feedback loud and clear!

Effective earlier this week: Players now have the ability to build and upgrade “instant buildings” (Barriers, Minefields, and Ambush Points). If you have a lot of spare resources and want to spend them on barriers during a long upgrade, now is the time!

Elite Stinger Gunner AI Base Updates

Last week we released a buff for the Elite Stinger Gunner, and the effect it had on the difficulty of AI Event Bases was understandably causing some frustrations players. After discussing player feedback with the team, we have opted to remove the Elite Stinger Gunner from all AI bases, and replace them with non-elite versions.

For more information regarding this change, and a peak into future unit changes that are in the pipeline, check out this this week’s edition of the Battlehouse Dev Blog.

User Interface Update

And that’s not all, Commanders! Also new this week is the ability to view stats on a building while it’s upgrading. When a building is in the process of upgrading, simply click the building followed by the new “View Stats” button to open the building info window.

Have feedback to share about this week’s updates? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #9: Thunder Run and Days of Valor Updates

📢 Attention Thunder Run and Days of Valor Commanders:

Welcome to the 9th installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. Without further adieu, here’s bh-nirgal with some more development updates for TR and DV:

Thunder Run and Days of Valor Developments

Let’s take a moment to recap a recent change. As part of the release of the TOC12 infantry buildings and the new L16 for non-elite infantry, we reworked one of the least-used elite infantry units (Elite Stinger Gunner) and put it on sale.

One of the things we do behind the scenes is examining the stats of deployments of unit types, adjusted for their unit space costs, and trying to encourage a reasonable distribution of deployments. Obviously some units are better for base defense, others are preferable for AI events, and others are probably better suited to attacking bases. We expect player favorites to emerge.

When one unit is the most common by a disproportionate amount, or when a unit barely makes a blip in the stats, we try to adjust things to give players incentive to adopt and deploy more variety. Sometimes, we discover that the popularity was due to a bug. For example, the Elite AH-64 was stunning aircraft a while ago, but was only intended to stun turrets. Other times, it is far more powerful than any other unit of its type, as it was when the Elite TOS-1A outclassed all other long-range ground attacks. We sometimes have to adjust the popular unit, but we normally don’t want to completely remove something the players are enjoying. Because of this preference, we usually buff other units rather than directly nerf a unit.

The Elite Stinger Gunner was chosen for a major refit because it was both very rare in deployments and was also originally designed as a direct counter to helicopters. The Elite AH-64 happened to be a disproportionately popular unit, with well over half of all unit deployments being Elite AH-64s. We balanced the new Elite Stinger Gunner stats to make it so that it could not kill an Elite AH-64 of equal upgrade level in one shot, but could be killed by the Elite AH-64 quite easily. This meant that massed Elite Stingers would win against lone Elite Apaches, but some clever maneuvering with Elite Apaches would keep winning.

New Elite Stinger Gunner Stats

There were two problems with this. First, the Elite Stinger Gunner’s unlock requirements were balanced for a pre-Hardware era. It is much faster to unlock an Elite Stinger Gunner to maximum level than an Elite Apache, so the average encounter was usually between higher level Elite Stingers and lower level Elite Apaches. The second is that there were far more Elite Stinger Gunners on AI single player bases and AI multiplayer map bases than we realized.

We debated making an AI-only “classic” Elite Stinger while giving the players the new Elite Stinger, or swapping all Elite Stingers on AI bases for basic Stingers, which are closer in stats to the old Elite Stinger. We chose the latter option so we could get it to players faster, but the idea of “Mercenary” units with legacy stats going into AI bases is something we’re strongly considering for future adjustments.

Moving forward, we’re going to try to keep players in the loop on planned changes to existing units, especially when they affect event bases.

During the week that the TOC12 patch enables new Maintenance Bay and Motor Pool levels (coming soon!), we’ll be updating the Elite BDRM-3. Our analysis shows that it is the least used elite vehicle, and multiple players have requested an update. We’re hoping to make it more in line with the Elite Stryker, except that it will deal less damage per shot and focus more on spreading damage around with its AoE attack. I’d like to make the fire damage it causes weaken a target against long-ranged attack, so it would make sense to send a BDRM-3 “shock team” in ahead of an artillery barrage. Since there are a total of 453 Elite BRDM-3s spread across all of the event bases, this is probably a good candidate to test the “Mercenary” concept so that AI base difficulty doesn’t change. Ideally, you’d see the AIs with the current version of the Elite BDRM-3, only renamed “Mercenary BDRM-3”, while players would get the updated stats version.

Short version: Expect the unit to be much harder to kill and to debuff enemy defenses, but not be a very long-ranged unit. Full details will be in the eventual patch notes.

During the week that the TOC12 patch enables new Maintenance Hangar and Airfield levels (coming after the Maintenance Bay and Motor Pool updates), we’ll be updating the Elite AH-1. Our analysis shows that it is the least used helicopter. It has been difficult to find a niche for this unit, so I’m thinking that it will play “overwatch” against incoming anti-aircraft fire. Think of the anti-missile stat on some buildings, except it only affects ground to air missiles instead of air to ground missiles. Since only the Stinger, Elite Stinger, and Elite Nimr use ground to air missiles (all other Anti-Air is bullet-based), the Elite AH-1 will also have a defense boost similar to the Elite MQ8B’s offense boost.  Deploying an Elite AH-1 with your group should be an interesting option with these changes. It won’t be the most powerful unit around, but it will increase the survivability of others.

Short version: Expect the unit to become harder to kill and to buff friendly air units against anti-air attacks.

Discord Dev Tracker Recap

It was a busy week in Discord. Here’s the recap of the dev-tracker channel:

  • Nirgal kept us updated on work done on two highly-requested UI features, the ability to view building stats while upgrading, and the ability to have buildings that require zero build time to bypass the building queue. Both patches were completed and sent to the rest of the dev team for review.

Stay up to date every day on what’s being developed on the dev-tracker channel here.

Looking for an update on where the Dev Team currently stands regarding various recent community suggestions? Check out our “Voice of the Commander” trackers here:

Like what you see in this Dev Blog, or have suggestions on things you’d like to see addressed in our “Voice of the Commander” trackers? Let us know over on our Thunder Run Discord Server!


DV: Maintenance Bay/Motor Pool Upgrades, L16 Vehicles, and more – November 14th Patch Notes

New this week in Days of Valor:

Maintenance Bay/Motor Pool Upgrades

To further build upon the release of Tactical Ops Center Level 12 last month, and the new Infantry tier 2 weeks ago, Gundar Arms Industries has decided it’s time to give our Vehicle units some love. Effective today:

  • Maintenance Bay is now upgradeable to L17.
  • Motor Pool is now upgradeable to L15.

Take advantage of these upgrades today to start researching and building Level 16 Vehicles!

Level 16 Vehicles

The Level 16 GPW, M4A1 Mortar, M8 Greyhound, M12 GMC, M4A2 Sherman, M26 Pershing, Adler Kfz, Nimr, SdKfz 234, Sherman Flame, Truck Bomb, M4A1 Transport, Panzerwerfer, MSTA, Panzer IV are here.

As with the recent max unit level increases, your Level 16 Vehicles will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading your L16 Vehicles. As long as you have TOC12 and the new building levels for your Maintenance Bay and Motor Pool, you can upgrade away!

Return of the Elite M26 Pershing

As of today, the Elite M26 Pershing L7+ Blueprints and Sub-Components are back and available for all! No need to grab the L7 blueprint if you didn’t get it before. Just start upgrading!

In addition, Level 2 Unit Equipment is now available! Purchase more Level 1 equipment sets in the ONP Store, and combine the parts in the Weapons Factory to make new Level 2 sets:

  • Elite M26 Pershing Laser Sights II – AN/PEQ-2 IR Laser Sight technology that increases range by 5%
  • Elite M26 Pershing Ballistic Armor MK II – Improved armor that reduces damage taken by 10%
  • Elite M26 Pershing AP Ammunition II – The newest grade armor-piercing ammunition that increases damage by 10%

Elite Stinger Gunner Boost/Sale

The Elite AH-64 Apaches claim to own the skies these days, but our Elite Stinger Gunners have something to say about that. It’s time to remind your rivals of the meaning of fear. Effective today for the Elite Stinger Gunner:

  • Splash range has increased from 70 to 140.
  • Damage per second has increased to 66% of an Elite AH-64 Apache’s HP. Not quite enough to one-shot kill them, but close!
  • Level 2 Unit Equipment is here!
    • Elite Stinger Gunner Laser Sights II – AN/PEQ-2 IR Laser Sight technology that increases range by 5%
      Elite Stinger Gunner Ballistic Armor MK II – Improved kevlar that reduces damage taken by 10%
      Elite Stinger Gunner AP Ammunition II – The newest grade armor-piercing ammunition that increases damage by 10%
  • For one week only: Cost for the Elite Stinger Gunner blueprint has dropped to 300k ONP. Get them while they’re hot!

Have feedback to share about this week’s releases? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #8: Thunder Run and Days of Valor Updates

📢 Attention Thunder Run and Days of Valor Commanders:

Welcome to the 8th installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. Without further adieu, here’s bh-nirgal:

Thunder Run and Days of Valor Developments

There was a lot of active discussion on Discord over the weekend about our plans to “squash” some of the development time for things in the game. I first mentioned this in the inaugural blog post back in September. Instead of a link, here’s the original text:

  • “The third project, slated for an uncertain future date, is a rebalancing of the TOC tiers. This is one of the less-defined plans, and player feedback is highly encouraged. Ideally, I’d like to see the average player base level increase so that the top-tier players have worthwhile opponents to fight and the average player can hold their own. This would involve reducing research and building times for lower building levels and lower tech levels, and would involve reducing prices for older blueprints (or removing them altogether for some lower turret levels).”

Some veteran players expressed concern about the impact on the game, especially if it means that alt accounts can get powered up too quickly.

These are some fair concerns. It probably would be disruptive to significantly lower the time needed to research offensive technologies by too much.

We’re still a ways out from the rebalancing of lower content tiers, but it is probably best to focus on infrastructure, such as building upgrade times and costs, rather than on force projection, such as unit research and build times.

The one category that this probably shouldn’t apply is what we internally call “core units”. These are the units that you do not need a blueprint to unlock: the Rifleman, Mortarman, Javelin Gunner, Sniper, HMMWV, M1064, Stryker, M109 Paladin, M2 Bradley, M1 Abrams, OH-58 Kiowa, AH-1 Cobra, and AH-64 Apache.

These are weaker units, but in some cases they take a significant amount of time and resources to unlock, to the point that only extreme completionists are bothering to do so for achievements. Given the wealth of premium content, we’ll probably need to spend some time making a few these less-used “core units” more accessible to players.

Discord Dev Tracker Recap

It was a busy week in Discord. Here’s the recap of the dev-tracker channel:

  • Nirgal kept us updated on work done on the L5 Leaders for TR and DV, and also mentioned that h’d started the next FS content tier.
  • Nirgal completed several bugfixes, which included some issues with the new TOC12 weapons, the C-RAM turret, and several AI maps
  • We got a sneak peek at some of the in-progress work on the L5 leaders.
  • Nirgal reported that the L5 leaders patch was done and being reviewed by the rest of the dev team prior to deployment, and announced the order of work on the next several projects.

Stay up to date every day on what’s being developed on the dev-tracker channel here.

Looking for an update on where the Dev Team currently stands regarding various recent community suggestions? Check out our “Voice of the Commander” trackers here:

Like what you see in this Dev Blog, or have suggestions on things you’d like to see addressed in our “Voice of the Commander” trackers? Let us know over on our Thunder Run Discord Server!